In my last post a few weeks back I was pondering whether to add more complex track segments to the game (Caaargh!) as a way to make more interesting tracks. It must have been a good question, as it’s kept me occupied for the best part of a month. In the end, I found I… Continue reading Caaargh Game Development Blog #3 – Complexity from Simplicity
This week has only seen a little time spent on Caaargh, but I’m trying to keep this blog updated, so here goes. This week I’ve mostly been thinking about the segments of road that make up the race track in the game. To prototype the game and get the development started, I’ve been working with… Continue reading Caaargh Game Development Blog #2
I’m making a game called Caaargh, and I thought it would be a good idea to write a bit about the development as I go along. This is the first blog post to get that ball rolling. Caaargh is inspired by one of my favourite games from my childhood, Micro Machines Turbo Tournament. In particular… Continue reading Caaargh Game Development Blog #1
I’ve spent enough time on this now to submit it, even if it’s still a bit rough around the edges. I’ve included a bit of a write up below. This demo will run best in Chrome or Opera. Click to play. I’ve built a simple ‘game’ called Digital Husbandry. It’s more of a time killer… Continue reading Concept Game – Simple Evolutionary Model
I’m just posting some progress as this concept develops. Code etc is hosted on Open Processing if you want to have a look. I’m really enjoying Processing as a sketchbook for code. It’s definitely a good tool for teaching programming.