Caaargh Game Development Blog #3 – Complexity from Simplicity

Track's can now vary in height

In my last post a few weeks back I was pondering whether to add more complex track segments to the game (Caaargh!) as a way to make more interesting tracks. It must have been a good question, as it’s kept me occupied for the best part of a month. In the end, I found I… Continue reading Caaargh Game Development Blog #3 – Complexity from Simplicity

Concept Game – Simple Evolutionary Model

I’ve spent enough time on this now to submit it, even if it’s still a bit rough around the edges. I’ve included a bit of a write up below. This demo will run best in Chrome or Opera. Click to play. I’ve built a simple ‘game’ called Digital Husbandry. It’s more of a time killer… Continue reading Concept Game – Simple Evolutionary Model

Critters Sketch in Processing

If your browser is up to scratch, here’s a little JavaScript based sketch from a current personal project… This is some early code for a simple game I’m working on for the Coursera Creative Programming course (it’s my first time building a game rather than regular software). These shapes are generated from a limited range… Continue reading Critters Sketch in Processing