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Adam Lofting

Thinking out loud about game design, metrics, systems, human experience and the web.

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Tag: Game Design

Caaargh Game Development Blog #2

This week has only seen a little time spent on Caaargh, but I’m trying to keep this blog updated, so here goes. This week I’ve mostly been thinking about the segments of road that make up the race track in the game. To prototype the game and get the development started, I’ve been working with… Continue reading Caaargh Game Development Blog #2

Published 2016-09-25
Categorized as Uncategorized Tagged Caaargh, Game Design, games, Made with Unity, Unity3D

Caaargh Game Development Blog #1

I’m making a game called Caaargh, and I thought it would be a good idea to write a bit about the development as I go along. This is the first blog post to get that ball rolling. Caaargh is inspired by one of my favourite games from my childhood, Micro Machines Turbo Tournament. In particular… Continue reading Caaargh Game Development Blog #1

Published 2016-09-19
Categorized as Personal Tagged Caaargh, Game Design, games, Micro Machines, Unity3D

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Adam Lofting
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Metrics Lead at Mozilla Foundation. Previously at WWF. Test, tinker, and question the answers.
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