I’ve spent enough time on this now to submit it, even if it’s still a bit rough around the edges. I’ve included a bit of a write up below. This demo will run best in Chrome or Opera. Click to play. I’ve built a simple ‘game’ called Digital Husbandry. It’s more of a time killer… Continue reading Concept Game – Simple Evolutionary Model
This is taking a little bit more shape now… Coming up next is user interaction.
I’m just posting some progress as this concept develops. Code etc is hosted on Open Processing if you want to have a look. I’m really enjoying Processing as a sketchbook for code. It’s definitely a good tool for teaching programming.
This needs more thought, but writing this has helped me to join up a few ideas I was stewing over with my coffee yesterday morning while my son was napping. So I’ll publish this as is, and your thoughts are welcome. While it’s useful to teach the fundamentals of physics, chemistry and biology in schools,… Continue reading Why removing evolution from science textbooks might not really matter
The Internet, as a malleable collection of bits, responds to and evolves with the cumulative needs of the connected human race. It rewards, condemns or ignores elements of itself in line with our primitive human desires; growing in places and dying in others. So we, as human beings with our natural, non-digital desires, shape the… Continue reading Interwoven with bits
This week I’ve been reading Richard Dawkins’ The Blind Watchmaker and The Devil’s Chaplain, thinking about evolution, and how this topic could be better taught in schools. Or in many cases, just taught at all. Then today, I had a lesson in Pokemon from my 10 year old nephew… Now if we ignore the issues… Continue reading On Pokemon and evolution