In my last post a few weeks back I was pondering whether to add more complex track segments to the game (Caaargh!) as a way to make more interesting tracks. It must have been a good question, as it’s kept me occupied for the best part of a month. In the end, I found I… Continue reading Caaargh Game Development Blog #3 – Complexity from Simplicity
Tag: Caaargh
Caaargh Game Development Blog #2
This week has only seen a little time spent on Caaargh, but I’m trying to keep this blog updated, so here goes. This week I’ve mostly been thinking about the segments of road that make up the race track in the game. To prototype the game and get the development started, I’ve been working with… Continue reading Caaargh Game Development Blog #2
Caaargh Game Development Blog #1
I’m making a game called Caaargh, and I thought it would be a good idea to write a bit about the development as I go along. This is the first blog post to get that ball rolling. Caaargh is inspired by one of my favourite games from my childhood, Micro Machines Turbo Tournament. In particular… Continue reading Caaargh Game Development Blog #1