In my last post a few weeks back I was pondering whether to add more complex track segments to the game (Caaargh!) as a way to make more interesting tracks. It must have been a good question, as it’s kept me occupied for the best part of a month. In the end, I found I… Continue reading Caaargh Game Development Blog #3 – Complexity from Simplicity
I put together a Sketch in Processing this evening. It generates a canvas at whatever size you want, adds a black hole and a couple of thousand pixels that get sucked into the black hole with some simulated gravity. The final result is a bit like the image I had in my head when I… Continue reading Messing with Processing and a black hole
This is taking a little bit more shape now… Coming up next is user interaction.
I’m just posting some progress as this concept develops. Code etc is hosted on Open Processing if you want to have a look. I’m really enjoying Processing as a sketchbook for code. It’s definitely a good tool for teaching programming.
Just a little design for this Threadless competition. Please vote if you can spare a minute. Impixelism
I thoroughly enjoyed reading We, the Web Kids, and could probably have picked a quote from any paragraph to highlight it’s quality. But I’ve picked one in particular as it connects with one of the themes I’ve been writing around here for the last couple of weeks. That is: paying the artist. Like Piotr, I’m… Continue reading On ‘We, the Web Kids’