Caaargh Game Development Blog #3 – Complexity from Simplicity

Track's can now vary in height

In my last post a few weeks back I was pondering whether to add more complex track segments to the game (Caaargh!) as a way to make more interesting tracks. It must have been a good question, as it’s kept me occupied for the best part of a month. In the end, I found I… Continue reading Caaargh Game Development Blog #3 – Complexity from Simplicity

Critters Sketch in Processing

If your browser is up to scratch, here’s a little JavaScript based sketch from a current personal project… This is some early code for a simple game I’m working on for the Coursera Creative Programming course (it’s my first time building a game rather than regular software). These shapes are generated from a limited range… Continue reading Critters Sketch in Processing

On ‘We, the Web Kids’

I thoroughly enjoyed reading We, the Web Kids, and could probably have picked a quote from any paragraph to highlight it’s quality. But I’ve picked one in particular as it connects with one of the themes I’ve been writing around here for the last couple of weeks. That is: paying the artist. Like Piotr, I’m… Continue reading On ‘We, the Web Kids’