Caaargh Game Development Blog #3 – Complexity from Simplicity

Track's can now vary in height

In my last post a few weeks back I was pondering whether to add more complex track segments to the game (Caaargh!) as a way to make more interesting tracks. It must have been a good question, as it’s kept me occupied for the best part of a month. In the end, I found I… Continue reading Caaargh Game Development Blog #3 – Complexity from Simplicity

Blog posts I haven’t written lately

Last year I joked… Thinking about writing a blog post listing the blog posts I’ve been meaning to write… Maybe that will save some time — Adam Lofting (@adamlofting) November 20, 2015 Now, it has come to this. 9 blog posts I’ve not been writing Working on working on the impact of impact Designing Games… Continue reading Blog posts I haven’t written lately

Remembering maps from memory

Today, I found this awesome post on Uncertain Cartographies (via Flowing Data), and it immediately took me back to something I made when I was in college and studying fine art. So check out that link first, as this post will make more sense in relation to it, and it’s pretty fascinating anyway. Then I’ll… Continue reading Remembering maps from memory