I spend my evenings designing and making games and so far I’ve finished two of them. One board game, and one video game. It’s fun showing people the finished products, but as each of these games took more than a year of my evenings to complete, I thought it would be nice to document and… Continue reading Killing a project early. Another game design story.
Caaargh Game Development Blog #3 – Complexity from Simplicity
In my last post a few weeks back I was pondering whether to add more complex track segments to the game (Caaargh!) as a way to make more interesting tracks. It must have been a good question, as it’s kept me occupied for the best part of a month. In the end, I found I… Continue reading Caaargh Game Development Blog #3 – Complexity from Simplicity
Caaargh Game Development Blog #2
This week has only seen a little time spent on Caaargh, but I’m trying to keep this blog updated, so here goes. This week I’ve mostly been thinking about the segments of road that make up the race track in the game. To prototype the game and get the development started, I’ve been working with… Continue reading Caaargh Game Development Blog #2
Caaargh Game Development Blog #1
I’m making a game called Caaargh, and I thought it would be a good idea to write a bit about the development as I go along. This is the first blog post to get that ball rolling. Caaargh is inspired by one of my favourite games from my childhood, Micro Machines Turbo Tournament. In particular… Continue reading Caaargh Game Development Blog #1
My Last Week at Mozilla / Moving Out (At Last)
To those I haven’t yet had a chance to speak to one-to-one (there have been a lot of you!), this is my last week as a paid contributor to the Mozilla project. It’s also the week I finished and published a board game I’ve been working on for a year or so, called Moving Out… Continue reading My Last Week at Mozilla / Moving Out (At Last)
What’s so special about Networks?
This is a long overdue blog post, so it’s also bit long. In the latter half of last year, as part of the work on the Mozilla Foundation 2020 Strategy and 2016 Business Plan, I was thinking about KPIs (Key Performance Indicators). I think a lot about KPIs, and how the numbers you choose to… Continue reading What’s so special about Networks?
Blog posts I haven’t written lately
Last year I joked… Thinking about writing a blog post listing the blog posts I’ve been meaning to write… Maybe that will save some time — Adam Lofting (@adamlofting) November 20, 2015 Now, it has come to this. 9 blog posts I’ve not been writing Working on working on the impact of impact Designing Games… Continue reading Blog posts I haven’t written lately
Software as means of changing the world
This is a thought piece as part of the Mozilla Learning strategy project. In particular it’s a contribution to the Advocacy Working Group who are looking at how we design a programme to have impact at a significant global scale as one part of an organisational mission to create Universal Web Literacy. To be clear,… Continue reading Software as means of changing the world
Thoughts about CRM, from Whistler
…and in the context of the Mozilla Learning Strategy. Mozilla recently held a coincidental work week in Whistler Village. I knew this would be a busy week when the primary task for MoFo across teams was to ‘Dig into our relationships goal‘. ‘Relationships‘ meant a lot of talk about relationship management (aka CRM). ‘Goal‘ meant… Continue reading Thoughts about CRM, from Whistler
Working on CRM
I’m writing a couple of blog posts today. This first is a belated note about my work on CRM for MoFo, and how I ended up doing this. Slides from my presentation to MoFo on our All Staff call in June. In the second quarter of the year, my Metrics work was pretty quiet while… Continue reading Working on CRM