Concept Game – Simple Evolutionary Model

I’ve spent enough time on this now to submit it, even if it’s still a bit rough around the edges. I’ve included a bit of a write up below. This demo will run best in Chrome or Opera. Click to play. I’ve built a simple ‘game’ called Digital Husbandry. It’s more of a time killer as it doesn’t have any serious game mechanics, but there is a visual reward to keep the user engaged. It’s based on the idea of simulating progressive evolution through selective breeding. Much as generations of farmers have done with livestock. The player brings together critters on the screen based on visual qualities that appeal to them, and produces offspring that drive the overall appearance of the group closer to those qualities selected by the player. The ‘critters’ die when they reach the ‘deadzone’ at the … Continue reading »

Critters Processing Sketch – Round 3

This is taking a little bit more shape now… Coming up next is user interaction.

Critters Processing Sketch – Part 2

I’m just posting some progress as this concept develops. Code etc is hosted on Open Processing if you want to have a look. I’m really enjoying Processing as a sketchbook for code. It’s definitely a good tool for teaching programming.

Critters Sketch in Processing

If your browser is up to scratch, here’s a little JavaScript based sketch from a current personal project… This is some early code for a simple game I’m working on for the Coursera Creative Programming course (it’s my first time building a game rather than regular software). These shapes are generated from a limited range of numbers, which can later be turned into a simple genetic code to define these critters. I’ve hosted this on, so you can get to the source-code etc.